Fatos Sobre The First Berserker: Khazan Revelado
Fatos Sobre The First Berserker: Khazan Revelado
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Embora desafiador de modo a jogadores hardcore, os 2 níveis de dificuldade e a variedade do mecânicas do combate e habilidades tornam este jogo atingível de modo a jogadores de todos os níveis.
Moderno soulslike, Khazan reúne elementos qual deram certo na Classe e faz seu próprio suco — e 1 suco muito bom para se repetir
3 hours with Elden Ring Nightreign helped me accept it's not the co-op FromSoft game I asked for, but damn fun in its own right
At least Khazan does the most important thing with its anime art-style: gives us a greatsword that feels amazing so we can pretend it's Berserk.
Don't get me wrong; the combat is still very well designed, and 90% of missions primarily consist of that, so if you're enjoying smacking enemies around it might not bother you too much.
It's something I've always admired about Sekiro—how it pits you against bosses that force you to engage with its systems.
Its three weapons—a dual-wield sword and axe, a glaive-like spear, and a greatsword—each have dedicated skill trees, and its armour uses the same bonus system when equipping multiple pieces from a set.
Enquanto é normal de que jogos do estilo soulslike tenham “muros” para testar a habilidade Destes jogadores, demorou um bom tempo até qual outro inimigo exigisse tanto quanto o terceiro chefe do game.
For those who are willing to engage, Khazan has some of the best designed bosses I've seen in a soulslike
If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.
O Primeiro Berserker: os impressionantes gráficos cel-shaded 3D do Khazan dão vida ao mundo do Arad usando o visual vibrante de filmes animados.
Isso faz parecer que Parcela do progresso foi jogado pelo lixo e honestamente não entendi essa decisão por “resetar” certas coisas do mapa após sair dele.
It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its pelo frills linear structure can feel basic at times.
Assassin's Creed Shadows is a hit and Steam played a 'significant role' in that: 27% of activations The First Berserker: Khazan were on PC and it's the 2nd-biggest AC launch of all time